Hello! I'm Martin, a technical artist with a strong background in game optimisation and art. I began working at Recovery VR in 2021 where I was responsible for creating all our models, lighting the scenes, designing the environments and ensuring the performance was a stable 72fps. In 2023 I began working at Oppolyon Studios alongside Recovery VR, where at Oppolyon I was responsible for the shaders, lighting, environment set dressing and most critically, optimising the game and the production of it.