Martin Widdowson
Martin Widdowson
Technical Artist - Oppolyon Studios
Canberra, Australia

Summary

Hello! I'm Martin, a technical artist with a strong background in game optimisation and art. I began working at Recovery VR in 2021 where I was responsible for creating all our models, lighting the scenes, designing the environments and ensuring the performance was a stable 72fps. In 2023 I began working at Oppolyon Studios alongside Recovery VR, where at Oppolyon I was responsible for the shaders, lighting, environment set dressing and most critically, optimising the game and the production of it.

Skills

3D ModelingLightingTexturingShadersProgramming

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Audacity
Audacity
Affinity Photo
Affinity Photo
DaVinci Resolve
DaVinci Resolve
PureRef
PureRef

Productions

    • Mobile Game
      Me, Myself and Die
    • Year
      2020
    • Role
      Environment, Technical, particle and props artist.
    • Company
      Me, Myself and Die
    • Video Game
      Meltdown - VR
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Meltdown VR - Team
    • Video Game
      A Lizards Tale - https://alizardstale.itch.io/game
    • Year
      2019
    • Role
      Environment and technical Artist
    • Company
      A lizards tale - Team