Replacing block-out meshes, texturing and updates - Small environment creation Part 2

General / 04 June 2020

This is just a short progression update on the little restaurant I've been working on. some of the assets are still the block-out pieces and some have had very basic textures placed on them and will be revised later. 

Interior mapping: 

This window doesn't seem all that impressive, but whats happening here is that a room is being projected on a plane with overlaid curtains and window frames. For a little more variation I can swap out the room, the curtain texture and the window frame and using pixel depth offset I can place objects in the rooms. 


Asset updates: